Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limi...
This book constitutes the refereed proceedings of the 10th Annual European Symposium on Algorithms, ESA 2002, held in Rome, Italy, in September 2002. The 74 revised full papers presented were carefully reviewed and selected from a total of 201 submissions. The papers address all current issues in Algorithmics, in particular computational biology, computational finance, computational geometry, databases and information retrieval, external memory algorithms, graph and network algorithms, graph drawing, algorithmic learning, network design, online algorithms, parallel and distributed computing, pattern matching, data compression, quantum computing, randomized algorithms, and symbolic computation.
Multi-Agent Systems are a promising technology to develop the next generation open distributed complex software systems. The main focus of the research community has been on the development of concepts (concerning both mental and social attitudes), architectures, techniques, and general approaches to the analysis and specification of multi-agent systems. This contribution has been fragmented, without any clear way of “putting it all together”, rendering it inaccessible to students and young researchers, non-experts, and practitioners. Successful multi-agent systems development is guaranteed only if we can bridge the gap from analysis and design to effective implementation. Multi-Agent Programming: Languages, Tools and Applications presents a number of mature and influential multi-agent programming languages, platforms, development tools and methodologies, and realistic applications, summarizing the state of the art in an accessible manner for professionals and computer science students at all levels.
This volume contains passenger lists with Italian surnames for ships entering all US ports between December 1st 1899 and May 25th 1900. It shows the passengers' first and last names, sex, age and occupation. It is arranged by the ship's date of arrival and is indexed by passenger names.
This book constitutes the thoroughly refereed post-proceedings of the 9th International Symposium on Graph Drawing, GD 2001, held in Vienna, Austria, in September 2001. The 32 revised full papers presented were carefully reviewed and selected from 66 paper submissions. Also included are a corrected version of a paper from the predecessor volume, short reports on the software systems exhibition, two papers of the special session on graph exchange formats, and a report on the annual graph drawing contests. The papers are organized in topical sections on hierarchical drawing, planarity, crossing theory, compaction, planar graphs, symmetries, interactive drawing, representations, aesthetics, 2D- and 3D-embeddings, data visualization, floor planning, and planar drawing.